JF-BIOS v2.6 (C) FINK SYSTEMS
MEM CHECK: 640K OK
DISPLAY: PHOSPHOR-ORANGE 60HZ OK
JF:~$ open --case-study sketchbook-ml-to-3d
↳ resolving project… ok
↳ loading assets… ok
↳ rendering interface… 100%

From Sketch to 3D

AI Pipeline · Illustration to 3D Assets

SCROLL TO READ

AI Pipeline · Illustration to 3D Assets

2026

From Sketch to 3D

AI Pipeline · Illustration to 3D Assets

From Sketch to 3D

AI Pipeline · Illustration to 3D Assets

OVERVIEW

A custom pipeline that turns one signature illustration style into production-ready 3D assets on demand. Train a model on a body of work, then generate style-consistent 3D characters from a single prompt — no artist hand-modeling each one. Built for studios, illustrators, and brands that need on-brand assets at volume.

YEAR

2026

ROLE

Artist

Developer

UX/UI

<3 MINPrompt to textured GLB
1LoRA per style
3Pipeline stages
GLBWeb-ready output

The Problem

A signature visual style is an asset — but it doesn’t translate to 3D on its own. Studios, illustrators, and brands that want 3D versions of their work hit the same wall: hand-modeling every character is slow and expensive, and outsourced 3D drifts off-style. The exact look that makes the work valuable gets lost in translation.

The Solution

This pipeline locks the style first, then generates 3D from it. A LoRA trained on the target body of work keeps every output on-style. A single text prompt produces a style-consistent reference image (LoRA + Juggernaut-XL in ComfyUI), which feeds Meshy’s image-to-3D to create a textured GLB. The model is committed to GitHub and an interactive viewer link comes back — all triggered from one Telegram message.

Why It Matters

On-brand 3D assets in minutes instead of days, straight from a prompt, with the style intact. And because the model retrains on any body of work, it isn’t one artist’s trick — it’s a repeatable way to turn a visual identity into production-ready 3D. (Here, it’s trained on my own sketchbook.)

BUILT WITH
AI / ML
LR
LoRA TrainingAI / ML
SD
Stable DiffusionAI / ML
CU
ComfyUIAI / ML
PY
PythonAI / ML
3D
MS
Meshy.ai3D
3J
Three.js3D
Web
MV
model-viewerWeb
GH
GitHub PagesWeb
// EOF — end of case study
↳ process finished · exit code 0
Sketchbook ArtINPUTDataset CurationSTAGE 1Reference ExtractionSTAGE 1LoRA TrainingCORE MODEL2D GenerationSTAGE 2Style TransferSTAGE 23D MeshSTAGE 3Texture MapSTAGE 3Web ViewerOUTPUT
CORE MODELCORE

LoRA Training

A custom LoRA adapter is trained on the curated dataset, fine-tuning Juggernaut-XL to generate images that are indistinguishable from the original illustration style. The heart of the pipeline.

Input / Output
Stage 1 — Data
Core Model
Stage 2 — Generation
Stage 3 — 3D

LIVE DEMO

JUSTIN FINKELMAN
CHICAGO BASED · CREATIVE TECHNOLOGIST

Conversations

Four modes. Same agent. Pick one to see how the register shifts.

GL
Glyph
glyph mode · online
Today
Message
DEFAULT MODE

Glyph

TRIGGERS
Baseline — always on

The default register. Direct, observational, and slightly dry. Glyph knows your calendar, your projects, and what's still open. Short answers by default, longer only when asked.

Calendar says 2pm. Decide what matters.
JF-BIOS v2.6 (C) FINK SYSTEMS
MEM CHECK: 640K OK
DISPLAY: PHOSPHOR-ORANGE 60HZ OK
JF:~$ open --case-study sketchbook-ml-to-3d
↳ resolving project… ok
↳ loading assets… ok
↳ rendering interface… 100%

From Sketch to 3D

AI Pipeline · Illustration to 3D Assets

SCROLL TO READ

AI Pipeline · Illustration to 3D Assets

2026

From Sketch to 3D

AI Pipeline · Illustration to 3D Assets

From Sketch to 3D

AI Pipeline · Illustration to 3D Assets

OVERVIEW

A custom pipeline that turns one signature illustration style into production-ready 3D assets on demand. Train a model on a body of work, then generate style-consistent 3D characters from a single prompt — no artist hand-modeling each one. Built for studios, illustrators, and brands that need on-brand assets at volume.

YEAR

2026

ROLE

Artist

Developer

UX/UI

<3 MINPrompt to textured GLB
1LoRA per style
3Pipeline stages
GLBWeb-ready output

The Problem

A signature visual style is an asset — but it doesn’t translate to 3D on its own. Studios, illustrators, and brands that want 3D versions of their work hit the same wall: hand-modeling every character is slow and expensive, and outsourced 3D drifts off-style. The exact look that makes the work valuable gets lost in translation.

The Solution

This pipeline locks the style first, then generates 3D from it. A LoRA trained on the target body of work keeps every output on-style. A single text prompt produces a style-consistent reference image (LoRA + Juggernaut-XL in ComfyUI), which feeds Meshy’s image-to-3D to create a textured GLB. The model is committed to GitHub and an interactive viewer link comes back — all triggered from one Telegram message.

Why It Matters

On-brand 3D assets in minutes instead of days, straight from a prompt, with the style intact. And because the model retrains on any body of work, it isn’t one artist’s trick — it’s a repeatable way to turn a visual identity into production-ready 3D. (Here, it’s trained on my own sketchbook.)

BUILT WITH
AI / ML
LR
LoRA TrainingAI / ML
SD
Stable DiffusionAI / ML
CU
ComfyUIAI / ML
PY
PythonAI / ML
3D
MS
Meshy.ai3D
3J
Three.js3D
Web
MV
model-viewerWeb
GH
GitHub PagesWeb
// EOF — end of case study
↳ process finished · exit code 0
Sketchbook ArtINPUTDataset CurationSTAGE 1Reference ExtractionSTAGE 1LoRA TrainingCORE MODEL2D GenerationSTAGE 2Style TransferSTAGE 23D MeshSTAGE 3Texture MapSTAGE 3Web ViewerOUTPUT
CORE MODELCORE

LoRA Training

A custom LoRA adapter is trained on the curated dataset, fine-tuning Juggernaut-XL to generate images that are indistinguishable from the original illustration style. The heart of the pipeline.

Input / Output
Stage 1 — Data
Core Model
Stage 2 — Generation
Stage 3 — 3D

LIVE DEMO

JUSTIN FINKELMAN
CHICAGO BASED · CREATIVE TECHNOLOGIST

Conversations

Four modes. Same agent. Pick one to see how the register shifts.

GL
Glyph
glyph mode · online
Today
Message
DEFAULT MODE

Glyph

TRIGGERS
Baseline — always on

The default register. Direct, observational, and slightly dry. Glyph knows your calendar, your projects, and what's still open. Short answers by default, longer only when asked.

Calendar says 2pm. Decide what matters.
JF-BIOS v2.6 (C) FINK SYSTEMS
MEM CHECK: 640K OK
DISPLAY: PHOSPHOR-ORANGE 60HZ OK
JF:~$ open --case-study sketchbook-ml-to-3d
↳ resolving project… ok
↳ loading assets… ok
↳ rendering interface… 100%

From Sketch to 3D

AI Pipeline · Illustration to 3D Assets

SCROLL TO READ

AI Pipeline · Illustration to 3D Assets

2026

From Sketch to 3D

AI Pipeline · Illustration to 3D Assets

From Sketch to 3D

AI Pipeline · Illustration to 3D Assets

OVERVIEW

A custom pipeline that turns one signature illustration style into production-ready 3D assets on demand. Train a model on a body of work, then generate style-consistent 3D characters from a single prompt — no artist hand-modeling each one. Built for studios, illustrators, and brands that need on-brand assets at volume.

YEAR

2026

ROLE

Artist

Developer

UX/UI

<3 MINPrompt to textured GLB
1LoRA per style
3Pipeline stages
GLBWeb-ready output

The Problem

A signature visual style is an asset — but it doesn’t translate to 3D on its own. Studios, illustrators, and brands that want 3D versions of their work hit the same wall: hand-modeling every character is slow and expensive, and outsourced 3D drifts off-style. The exact look that makes the work valuable gets lost in translation.

The Solution

This pipeline locks the style first, then generates 3D from it. A LoRA trained on the target body of work keeps every output on-style. A single text prompt produces a style-consistent reference image (LoRA + Juggernaut-XL in ComfyUI), which feeds Meshy’s image-to-3D to create a textured GLB. The model is committed to GitHub and an interactive viewer link comes back — all triggered from one Telegram message.

Why It Matters

On-brand 3D assets in minutes instead of days, straight from a prompt, with the style intact. And because the model retrains on any body of work, it isn’t one artist’s trick — it’s a repeatable way to turn a visual identity into production-ready 3D. (Here, it’s trained on my own sketchbook.)

BUILT WITH
AI / ML
LR
LoRA TrainingAI / ML
SD
Stable DiffusionAI / ML
CU
ComfyUIAI / ML
PY
PythonAI / ML
3D
MS
Meshy.ai3D
3J
Three.js3D
Web
MV
model-viewerWeb
GH
GitHub PagesWeb
// EOF — end of case study
↳ process finished · exit code 0
Sketchbook ArtINPUTDataset CurationSTAGE 1Reference ExtractionSTAGE 1LoRA TrainingCORE MODEL2D GenerationSTAGE 2Style TransferSTAGE 23D MeshSTAGE 3Texture MapSTAGE 3Web ViewerOUTPUT
CORE MODELCORE

LoRA Training

A custom LoRA adapter is trained on the curated dataset, fine-tuning Juggernaut-XL to generate images that are indistinguishable from the original illustration style. The heart of the pipeline.

Input / Output
Stage 1 — Data
Core Model
Stage 2 — Generation
Stage 3 — 3D

LIVE DEMO

JUSTIN FINKELMAN
CHICAGO BASED · CREATIVE TECHNOLOGIST

Conversations

Four modes. Same agent. Pick one to see how the register shifts.

GL
Glyph
glyph mode · online
Today
Message
DEFAULT MODE

Glyph

TRIGGERS
Baseline — always on

The default register. Direct, observational, and slightly dry. Glyph knows your calendar, your projects, and what's still open. Short answers by default, longer only when asked.

Calendar says 2pm. Decide what matters.